Alright, I give in for now. I keep trying to work on GB, but I'm sick and its making me too tired to mod. Whatever illness this is interfering with my asthma and its making me cough and draining all my energy. It got worse with the snow. Damn snow! The only snow I want is in Skyrim. }:P
But that isn't stopping ideas from hitting me.
The thing that was bothering me the most was the robes. They were going to be in leveled lists both in the supply chests for free and extras for sale at Divine Elegance. The thing is you'll get too many free ones if you visit the supply chests too often. So the solution is: 1st basic set will be given with MG key and Welcome Letter, 2nd slightly fancier set in the IC Laboratory, 3rd set in the Mage's Quarters at the Arcane U, and the 4th in the Arch-Mage's suite (either Lab or Library.) Extras for sale will go to the only Mage's Guild member who buys & sells clothing items: Ungarion at The Warlock's Luck in Bravil. Makes so much more sense!
Edit: Correction there are five sets of robes, I really am sick to forget such things. There are two that are about the same fancyness, the purple set and the blue set. They're both going in the IC Lab unless I come up with something better. Bleh!
The other thing that is bugging me is the supply chests themselves. I'm worried they will provide too much stuff. I have thought of two options:
1) Completely overhaul contents.
2) Remove them from the Guild Halls. Keep only the ones in the central Lab and the Arch-Mage's Lab. If I do this one I may make minor modifications to the contents adding or removing items.
Number 2 seems to make the most sense to me as players can still abuse the multiple chests in #1, while #2 continues to provide the most useful items.
The odd town out. Poor Kvatch, the whole town destroyed. That means no Mage's Guild. Or does it? According to the UESP not quite! There is one survivor of the Kvatch Mage's Guild, a lady named Sigrid. How convenient for me. In the Arch-Mage's Library there are maps of every city in Cyrodiil, including Kvatch. However, when you start the game Kvatch is under seige... you know the story. On the wall in place of the Kvatch map will be a place holder until your hero breaks the siege and re-maps the city. My problem was what to do for the place holder. I've got an image of the oblivion gate in front of the city, perhaps sent to the Arcane U by fellow mages. OK, that involves a suspension of belief... until I stumbled upon Sigrid. She is the one who sends word to the AU, a picture of the gate and a note. There I've got my place holder. Your hero saves what's left of the crumbled city and the cartographers are able to provide a new map of the destroyed city. As much as I'd rather just use a map of pre-destruction Kvatch and avoid this mess altogether, there isn't one that I know of.