Hearthfire has some conflicts with my work-in-progress mod Crafting Enjoyment Overhaul. This is a list of those conflicts and some ideas to resolve them for the Hearthfire version of my mod.
Retextures:
Hearthfire includes retextures of most of the soups and stews.
Apple Cabbage Stew
Beef Stew
Cabbage Potato Soup (uses same n-map as Apple Cabbage Stew)
Elseweyr Fondue
Horker Stew
Tomato Soup
Vegetable Soup
Venison Stew (uses same n-map as Beef Stew)
Notes: Cabbage Potato Soup uses an n-map that doesn't match. Cabbage Soup is not retextured at all, nor is the stew in the Cooking Pot.
My plans: My retextures will be released in an optional addon. Cabbage Soup and Cooking Pot retextures will be part of the main mod. Create proper n-map for Hearthfire's Cabbage Potato Soup, probably don't need one for Venison Stew since it is nearly identical to Beef Stew.
New Foods:
These new foods duplicate ones that I have already created.
Flour (mine is an ingredient)
Milk
Butter
Clam Chowder
My plans: Remove these changes to the CEO esp file. My meshes and textures can be an optional addon.
New Recipes:
These are new recipes that conflict with recipes that I have created for the same items.
Apple Pie (this pie is the one USKP renames Meat Pie, I have recipes for both kinds of pie)
Bread (this is bread01A the whole loaf bread)
Clam Chowder
Flour
Sweet Roll
My plans: Change Apple Pie recipe to make my Apple Pie. Keep my Meat Pie recipe as is. Remove the rest of the changes from the CEO esp file.
New Crafts:
Conflicting new crafts.
Milling
My plans: Remove this from CEO esp file.
New Crafting Stations:
Conflicting crafting stations.
Grain Mills
Butterchurn (Hearthfire's churn is Flora, rather than Furniture)
My Plans: Remove Grain Mill changes from CEO esp file. Replace Hearthfire's Butterchurn with my Butterchurn.
Other Things:
Not necessarily conflicts, but things to consider anyway.
Salmon Steak (now there are two kinds, you can now only cook the Hearthfire steak)
Baking Oven (for Hearthfire version of CEO, I will need to change some recipes to Baking craft)
Grain Mills (non-Crafting station type, found as Activators in vanilla Skyrim)
My plans: Make the old Salmon Steak craftable, maybe rename it (Smoked Salmon?). Change my baked goods recipes from Cooking Pot to the Oven. The non-crafting Grain Mills, if not being used by the game for any purpose then I will replace these with the crafting Grain Mills.
Showing posts with label modding. Show all posts
Showing posts with label modding. Show all posts
Monday, October 8, 2012
Saturday, October 6, 2012
DLC Hearthfire released!
Skyrim's new DLC Hearthfire has finally been released on PC for only $4.99. I'll be downloading it in the next few minutes. Soon we'll see what conflicts between Hearthfire and my mod CEO there are. UESP has already given me some ideas on their list of Hearthfire Items. It isn't just new items, they have retextured most (if not all) of the soups and stews. So far the retextures, some of the new items, and new Milling craft are all conflicting with CEO.
The plan for CEO is to do a vanilla and a Hearthfire version. The vanilla version will be for players that do not have Hearthfire installed, since it will conflict. The Hearthfire version will resolve those conflicts. I think that for the conflicting retextures, that maybe I will release an optional retex-pack to let players pick their preference.
In the near future, I will post a list of conflicts and how they will be resolved for Hearthfire.
The plan for CEO is to do a vanilla and a Hearthfire version. The vanilla version will be for players that do not have Hearthfire installed, since it will conflict. The Hearthfire version will resolve those conflicts. I think that for the conflicting retextures, that maybe I will release an optional retex-pack to let players pick their preference.
In the near future, I will post a list of conflicts and how they will be resolved for Hearthfire.
Thursday, September 27, 2012
Monday, September 24, 2012
New Job and Modding Updates
Good news! I started a new job today. Everything seemed to go really well. It is full-time, so no extra days during the week to mod. Just evenings and weekends now. But that's fine. Working full-time means less worries for me, which means I will be more focused on modding in my free time. The creative juices flow better when there is nothing to worry about.
Crafting Enjoyment Overhaul is going great. Took the weekend off to get ready for the new job, but I'm ready to get back to modding. Some fun developments in the works that I can't talk about quite yet. Basically, some help from a few other talented modders. Will announce that in the next month or so. In the meantime, I'll continue to update on my progress. Milk, Cream, and Buttermilk models are done. Next on my list: new model for Butter, new textures for for metal shavings, new recipes for Mortar & Pestle, and whatever else feels good. ;)
Also, I may have solved an issue that caused me to shelve my Oblivion Beverage Replacer. There was a problem where the new bottles glowed ingame. Everything was setup correctly in NifSkope, the emissive property was off. I couldn't figure it out and neither could my forum friends. Well, the glowing issue reared its head again in Skyrim with some new meshes! I was hoppin' mad! But after some fiddling around I did something different. I imported the new models over models in an existing nif, replacing them instead of importing it into a new nif. Somehow that did the trick. I may revisit Oblivion Beverage Replacer in the future...
Crafting Enjoyment Overhaul is going great. Took the weekend off to get ready for the new job, but I'm ready to get back to modding. Some fun developments in the works that I can't talk about quite yet. Basically, some help from a few other talented modders. Will announce that in the next month or so. In the meantime, I'll continue to update on my progress. Milk, Cream, and Buttermilk models are done. Next on my list: new model for Butter, new textures for for metal shavings, new recipes for Mortar & Pestle, and whatever else feels good. ;)
Also, I may have solved an issue that caused me to shelve my Oblivion Beverage Replacer. There was a problem where the new bottles glowed ingame. Everything was setup correctly in NifSkope, the emissive property was off. I couldn't figure it out and neither could my forum friends. Well, the glowing issue reared its head again in Skyrim with some new meshes! I was hoppin' mad! But after some fiddling around I did something different. I imported the new models over models in an existing nif, replacing them instead of importing it into a new nif. Somehow that did the trick. I may revisit Oblivion Beverage Replacer in the future...
Wednesday, September 19, 2012
Milk Drinker
Phew! I am still able to model and UV map. Here is the Milk Jug. Almost done, next step is importing it into NifSkope.
Friday, September 14, 2012
Grind gems like a real alchemist!
Finished creating new ingredients, gem shards, for Crafting Enjoyment Overhaul. Here is a screenshot of Amethyst Shards. Note the bowls have a new texture too! You will be able to make these with a Mortar & Pestle.
Wednesday, September 12, 2012
Modeling and Scripting Tutorials
Lately I've been needing to refresh my memory or learn new things. So I want to share some useful tutorials.
Modeling
This something that I've needed a little refresher on. Both modifying existing meshes and creating new ones. My friend and fellow modder, Vince Bly, created some lessons that are easy to follow and very informative. They were originally created for Oblivion, but I have used the knowledge gained for Skyrim as well.
This first one, taught me a lot about how to use NifSkope.
With this one, I learned how to create new models, including how to texture, add collision, and import them into a game.
Scripting
Scripting in Skyrim is done using a language called Papyrus. I've done a small amount of scripting in Morrowind and Oblivion, mostly modifying existing scripts to fit my needs. But now I want to create my own scripts for Skyrim. Here are a bunch tutorials that I've found and will be studying.
Modeling
This something that I've needed a little refresher on. Both modifying existing meshes and creating new ones. My friend and fellow modder, Vince Bly, created some lessons that are easy to follow and very informative. They were originally created for Oblivion, but I have used the knowledge gained for Skyrim as well.
This first one, taught me a lot about how to use NifSkope.
The House Modder's Tool Kit by Vince Bly - The House Modder's Tool Kit (HMTK) provides a way to create new content for Oblivion without having to master a 3D modeling program like Blender.I wrote a follow up, mainly to help with the math part of HMTK.
House Modder's Tool Kit Explained by Phaedra - This tutorial is a further explaination of how to use HTMK by Vince Bly.
With this one, I learned how to create new models, including how to texture, add collision, and import them into a game.
Wings3D for Oblivion by Vince Bly - Wings3D for Oblivion (W3D4O) is a tutorial that provides the 3D modeling and NifScope procedures needed to create new 3D content for Oblivion.
Scripting
Scripting in Skyrim is done using a language called Papyrus. I've done a small amount of scripting in Morrowind and Oblivion, mostly modifying existing scripts to fit my needs. But now I want to create my own scripts for Skyrim. Here are a bunch tutorials that I've found and will be studying.
TES Alliance's Papyrus 101 forum - There are 3 Classes stickied at the top of the forum, the first teaches the basics of scripting. You can also post questions if you need help.
Cipscis' Skyrim Tutorials - There are 4 Papyrus tutorials on his website.
Creation Kit Wiki, Category: Papyrus - A lot of information on Papyrus created and maintained by the modding community.
Tuesday, August 28, 2012
Modding Once Again!
The result of one of the new recipes:
Roast Dog Ribs
Better than eating them raw!
After not modding since March, I needed to figure out where I left off... So here is a basic update, in depth details are now on my website. Honestly, I wasn't going to start modding or playing again until after finding a full-time job, but I can't put it all on hold forever. I'm still job hunting and just had a promising interview today. Hopefully something good will come soon. In the meantime, I must mod!
Done:
New Craft: Milling
3 new Milling Recipes
1 new Alchemy Ingredient
1 new Raw Food
5 new Cooked Foods
10 retextured pre-existing Foods
1 retextured pre-existing Alchemy Ingredient
14 new Cooking Recipes for pre-existing Foods (not able to cook previously)
5 new Cooking Recipes for new Foods
Pending:
More (at least 4) new Foods
More (at least 7) new Alchemy Ingredients
More (at least 1) retextures of pre-existing Foods
Ideas: Milking, Brewing, Cooking morbid ingredients, Food effect changes/balance, Add staples to vendor list... ???
Roast Dog Ribs
Better than eating them raw!
After not modding since March, I needed to figure out where I left off... So here is a basic update, in depth details are now on my website. Honestly, I wasn't going to start modding or playing again until after finding a full-time job, but I can't put it all on hold forever. I'm still job hunting and just had a promising interview today. Hopefully something good will come soon. In the meantime, I must mod!
Done:
New Craft: Milling
3 new Milling Recipes
1 new Alchemy Ingredient
1 new Raw Food
5 new Cooked Foods
10 retextured pre-existing Foods
1 retextured pre-existing Alchemy Ingredient
14 new Cooking Recipes for pre-existing Foods (not able to cook previously)
5 new Cooking Recipes for new Foods
Pending:
More (at least 4) new Foods
More (at least 7) new Alchemy Ingredients
More (at least 1) retextures of pre-existing Foods
Ideas: Milking, Brewing, Cooking morbid ingredients, Food effect changes/balance, Add staples to vendor list... ???
Sunday, August 5, 2012
New WIPz Page for CEO
Crafting Enjoyment Overhaul now has its own webpage. I can keep track of what I'm doing easier and so everyone else can see the mods current progress. Currently working on food, check out my progress. Hope you like what you see.
Thursday, June 14, 2012
Updated Mod Links and Current Events
TES Nexus has split into Oblivion Nexus and Morrowind Nexus so I have updated the mod links on my website. All should be functioning properly now.
TES Online is looking interesting. At least I'm really fond of the concept art, it is gorgeous. I haven't had time to watch the videos or read much. Mostly just look at the pictures. Wondering about monthly fees and game mechanics. And feeling nostalgic.
I'm really needing some play/mod time. Even the old hanging lights in the courthouse remind me of AST IC Library Chandelier - Modder Resource by Aisis. I have a few of those in Guild Benefits. But rather than modding, I'm still applying for jobs and putting my resume out there. Also having to commute to Seattle for the part-time job. So it eats most of my free time.
Oh! Big news! I'm going to be an aunt for the first time. Sometime later this year, my brother and his gal are going to have a baby. How exciting is that?!
TES Online is looking interesting. At least I'm really fond of the concept art, it is gorgeous. I haven't had time to watch the videos or read much. Mostly just look at the pictures. Wondering about monthly fees and game mechanics. And feeling nostalgic.
I'm really needing some play/mod time. Even the old hanging lights in the courthouse remind me of AST IC Library Chandelier - Modder Resource by Aisis. I have a few of those in Guild Benefits. But rather than modding, I'm still applying for jobs and putting my resume out there. Also having to commute to Seattle for the part-time job. So it eats most of my free time.
Oh! Big news! I'm going to be an aunt for the first time. Sometime later this year, my brother and his gal are going to have a baby. How exciting is that?!
Tuesday, May 22, 2012
Temporary hiatus...
Since April, things in my life have been a bit hectic. So I am on a temporary hiatus from modding and gaming. I am still active on Facebook if you want to get in touch with me. Basically, my job status has changed and need to focus on that right now.
In more detail: I work for a small business and until recently was the office manager one of their two small offices. My office space was reclaimed by the building that owned it and my company had to close it. My position as manager no longer needed and "due to loss of revenue" I was laid off. The manager of the second office convinced the boss that my skills were still very much needed and boss decided they could keep me part-time.
This whole time I've been looking for another full-time job. So far nothing has panned out, but I check the job postings everyday and keep submitting my resume to the ones that fit. Something will come along eventually. At least I have a part-time job in the interim and my wonderful fiance for support.
When things settled down, then I'll get back to modding. My two WIPz Crafting Enjoyment Overhaul for Skyrim and Guild Benefits for Oblivion are still a go, just on hold while I get my professional life together.
Much love to everyone, friends and modding colleges! I will be back and everything will be OK. Don't worry!
In more detail: I work for a small business and until recently was the office manager one of their two small offices. My office space was reclaimed by the building that owned it and my company had to close it. My position as manager no longer needed and "due to loss of revenue" I was laid off. The manager of the second office convinced the boss that my skills were still very much needed and boss decided they could keep me part-time.
This whole time I've been looking for another full-time job. So far nothing has panned out, but I check the job postings everyday and keep submitting my resume to the ones that fit. Something will come along eventually. At least I have a part-time job in the interim and my wonderful fiance for support.
When things settled down, then I'll get back to modding. My two WIPz Crafting Enjoyment Overhaul for Skyrim and Guild Benefits for Oblivion are still a go, just on hold while I get my professional life together.
Much love to everyone, friends and modding colleges! I will be back and everything will be OK. Don't worry!
Sunday, March 4, 2012
Yummy Food for CEO
Crafting Enjoyment Overhaul's food textures are coming along nicely. Thanks to Scot for Alternative Soup Textures - Modder's Resource for providing most of the default soups. The only ones left are beef stew and horker stew. I might do a cheese fondue instead of chocolate for the Elsweyr fondue since the recipe uses cheese.
Any other textures either I will find free images online or take pictures myself. I've completed two food textures tonight. Added Scot's soups and my two foods to the mod. I have a couple more food related ideas that I plan on adding, just need to figure out implementation. One of which will be a craft, easy to do. The other quite a bit more complicated, but will be so rewarding if I can pull it off!
Any other textures either I will find free images online or take pictures myself. I've completed two food textures tonight. Added Scot's soups and my two foods to the mod. I have a couple more food related ideas that I plan on adding, just need to figure out implementation. One of which will be a craft, easy to do. The other quite a bit more complicated, but will be so rewarding if I can pull it off!
Saturday, February 25, 2012
Working Mill Stones
Not just a useless animation prop any more. Milling is a new craft that allows you can grind wheat into flour, bone into bonemeal, and more. I really needed flour as an ingredient for my WIPz Crafting Enjoyment Overhaul for some of the recipes (i.e. bread, apple pie, etc.)
Thursday, February 16, 2012
My First Skyrim Mod Released
Yep, a campsite called Waterfall Ridge. Its tradition to always make a camp. And I'm going to build another... I just feel like it. This time it will be a little more than basic, but still more so than a real house. It will be one of those big fur tents up in the snow near Helgen. It will have everything Waterfall Ridge has, plus wood cutting and leather working. I haven't decided on much else as it will just come to me as I work.
Friday, April 8, 2011
Going on Vacation! See Ya!
Yeah, so I've got modder's block on how I want to set up the Arch Mage's Library. Can't seem to get inspiration right now. I know it will come to me, I just need to occupy my time with something else until it hits...
So what do I have to occupy my time?
On the modding front, a minor update to Vanilla Eyes Addon. I'm going to add Bash Tags and remove a stray esp from the textures folder, and an optional esp making SI eyes playable. And by request, since I lost the one I made previously, a compatibility patch for All In One. Probably will do this over the weekend.
On gaining some possible inspiration (that's the story, right!) I can install and play Shezrie's Towns. I've played Lakewood, Ravenview, and Woodland Villages before she added Pell's Gate. For all the love of what we do as modders I need to go to Pell's Gate! It looks awesome, the quests sound incredibly cool, and some of my own creations are used and I really want to see them in action. And lots of other modders made really great stuff for it too. So I say I'm going for inspiration, so maybe that's partially true, but really its more like taking a vacation. =D
Oh, and Disgaea: Hour of Darkness... dusted off my PS2 to finally play this game. Its a lot of fun and bound to take up hours of my time. I am the Overlord! Dood!
So what do I have to occupy my time?
On the modding front, a minor update to Vanilla Eyes Addon. I'm going to add Bash Tags and remove a stray esp from the textures folder, and an optional esp making SI eyes playable. And by request, since I lost the one I made previously, a compatibility patch for All In One. Probably will do this over the weekend.
On gaining some possible inspiration (that's the story, right!) I can install and play Shezrie's Towns. I've played Lakewood, Ravenview, and Woodland Villages before she added Pell's Gate. For all the love of what we do as modders I need to go to Pell's Gate! It looks awesome, the quests sound incredibly cool, and some of my own creations are used and I really want to see them in action. And lots of other modders made really great stuff for it too. So I say I'm going for inspiration, so maybe that's partially true, but really its more like taking a vacation. =D
Oh, and Disgaea: Hour of Darkness... dusted off my PS2 to finally play this game. Its a lot of fun and bound to take up hours of my time. I am the Overlord! Dood!
Labels:
games,
GuildBenefits,
modding,
Oblivion,
RELz,
VanillaEyesAddon,
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Saturday, February 26, 2011
Exhausted and Sick, but You Can't Stop Ideas!!!
Alright, I give in for now. I keep trying to work on GB, but I'm sick and its making me too tired to mod. Whatever illness this is interfering with my asthma and its making me cough and draining all my energy. It got worse with the snow. Damn snow! The only snow I want is in Skyrim. }:P
But that isn't stopping ideas from hitting me.
Robes
The thing that was bothering me the most was the robes. They were going to be in leveled lists both in the supply chests for free and extras for sale at Divine Elegance. The thing is you'll get too many free ones if you visit the supply chests too often. So the solution is: 1st basic set will be given with MG key and Welcome Letter, 2nd slightly fancier set in the IC Laboratory, 3rd set in the Mage's Quarters at the Arcane U, and the 4th in the Arch-Mage's suite (either Lab or Library.) Extras for sale will go to the only Mage's Guild member who buys & sells clothing items: Ungarion at The Warlock's Luck in Bravil. Makes so much more sense!
Edit: Correction there are five sets of robes, I really am sick to forget such things. There are two that are about the same fancyness, the purple set and the blue set. They're both going in the IC Lab unless I come up with something better. Bleh!
Supply Chests
The other thing that is bugging me is the supply chests themselves. I'm worried they will provide too much stuff. I have thought of two options:
1) Completely overhaul contents.
2) Remove them from the Guild Halls. Keep only the ones in the central Lab and the Arch-Mage's Lab. If I do this one I may make minor modifications to the contents adding or removing items.
Number 2 seems to make the most sense to me as players can still abuse the multiple chests in #1, while #2 continues to provide the most useful items.
Kvatch
The odd town out. Poor Kvatch, the whole town destroyed. That means no Mage's Guild. Or does it? According to the UESP not quite! There is one survivor of the Kvatch Mage's Guild, a lady named Sigrid. How convenient for me. In the Arch-Mage's Library there are maps of every city in Cyrodiil, including Kvatch. However, when you start the game Kvatch is under seige... you know the story. On the wall in place of the Kvatch map will be a place holder until your hero breaks the siege and re-maps the city. My problem was what to do for the place holder. I've got an image of the oblivion gate in front of the city, perhaps sent to the Arcane U by fellow mages. OK, that involves a suspension of belief... until I stumbled upon Sigrid. She is the one who sends word to the AU, a picture of the gate and a note. There I've got my place holder. Your hero saves what's left of the crumbled city and the cartographers are able to provide a new map of the destroyed city. As much as I'd rather just use a map of pre-destruction Kvatch and avoid this mess altogether, there isn't one that I know of.
But that isn't stopping ideas from hitting me.
Robes
The thing that was bothering me the most was the robes. They were going to be in leveled lists both in the supply chests for free and extras for sale at Divine Elegance. The thing is you'll get too many free ones if you visit the supply chests too often. So the solution is: 1st basic set will be given with MG key and Welcome Letter, 2nd slightly fancier set in the IC Laboratory, 3rd set in the Mage's Quarters at the Arcane U, and the 4th in the Arch-Mage's suite (either Lab or Library.) Extras for sale will go to the only Mage's Guild member who buys & sells clothing items: Ungarion at The Warlock's Luck in Bravil. Makes so much more sense!
Edit: Correction there are five sets of robes, I really am sick to forget such things. There are two that are about the same fancyness, the purple set and the blue set. They're both going in the IC Lab unless I come up with something better. Bleh!
Supply Chests
The other thing that is bugging me is the supply chests themselves. I'm worried they will provide too much stuff. I have thought of two options:
1) Completely overhaul contents.
2) Remove them from the Guild Halls. Keep only the ones in the central Lab and the Arch-Mage's Lab. If I do this one I may make minor modifications to the contents adding or removing items.
Number 2 seems to make the most sense to me as players can still abuse the multiple chests in #1, while #2 continues to provide the most useful items.
Kvatch
The odd town out. Poor Kvatch, the whole town destroyed. That means no Mage's Guild. Or does it? According to the UESP not quite! There is one survivor of the Kvatch Mage's Guild, a lady named Sigrid. How convenient for me. In the Arch-Mage's Library there are maps of every city in Cyrodiil, including Kvatch. However, when you start the game Kvatch is under seige... you know the story. On the wall in place of the Kvatch map will be a place holder until your hero breaks the siege and re-maps the city. My problem was what to do for the place holder. I've got an image of the oblivion gate in front of the city, perhaps sent to the Arcane U by fellow mages. OK, that involves a suspension of belief... until I stumbled upon Sigrid. She is the one who sends word to the AU, a picture of the gate and a note. There I've got my place holder. Your hero saves what's left of the crumbled city and the cartographers are able to provide a new map of the destroyed city. As much as I'd rather just use a map of pre-destruction Kvatch and avoid this mess altogether, there isn't one that I know of.
Saturday, February 5, 2011
Cartography and Books
Working on the Arch-Mage's Library. We've got Meo's Series Booksets, Meo's City Maps, Garak's Booksets, Zinni's 8 Book Stacks, some booksets from Trollf's Alchemist's Cave and I'm working on a Kvatch map to match Meo's. Probably use some of Meo's Open Books too. So far I've gathered resources and placed a handful of items, this helps the ideas form. I think there are going to be some display counters and the like. Maybe a small alchemy garden in the center, like the one in DLC Wizard's Tower. Since the int/ext alchemy garden got canned it would be nice to have one somewhere.
I will take some screenshots when I get the place more in order. Only the maps on the wall and one large bookshelf look presentable, the rest is a disarray of misc furniture. I had to stop for today because a migraine is starting. Poo! And I was making good progress... :(
I will take some screenshots when I get the place more in order. Only the maps on the wall and one large bookshelf look presentable, the rest is a disarray of misc furniture. I had to stop for today because a migraine is starting. Poo! And I was making good progress... :(
Monday, January 17, 2011
Arch-Mage's Quarters Revamp Completed
The Arch-Mage's Quarters was completed rather quickly. It was just some minor fixes, redecorating, and adding a few things. Easy-peasy! The vanilla dresser at the foot of the bed was set to respawn so I replaced it with one that doesn't. Added a few more containers. Replaced some of the decor with new stuff, including the bed. I removed the spellmaking and enchanting altars because those are included in the Laboratory. The Enchanted Chest had to stay since it is referenced by quests, scripts, and dialogue, however, it got a facelift thanks to Meo's Ayleid Clutter. The only other thing I added was a teleport that will take to you the Teleport Room (goes to all of the other rooms in the tower.) The pathgrid was slightly adjusted to accommodate the new teleporter. That's it!
Friday, January 14, 2011
Companion Friendliness Modding
You may have heard of Emma, she is the creator of many wonderful Morrowind and Oblivion mods including Companion Vilja. She has posted a topic at BGS Forums called Looking for Companion Friendly Houses, it contains a list of companion friendly houses and information on how to create them.
The basic requirements are:
* Pathgridding - very important for the companion to be able to navigate.
* Unowned beds & chairs - so companions can sleep and sit down, they won't do so if these have an owner.
I want Guild Benefits to be companion friendly, after all you own your bedroom in the guild halls so your companion should be able to stay there with you. However, there was a problem... three of my rooms were accessible to other NPCs who decided they would like to use my "unowned" chairs and beds themselves. We don't want strangers in our bedrooms, this just won't do! Thankfully PrincessStomper had a suggestion, make the furniture owned by the PlayerFaction since companions belong to the PlayerFaction they should be able to use them while keeping other NPCs from doing so. Guess what? It worked!
Advanced requirements for public & semi-public places:
* Furniture owned by PlayerFaction (for use by player and companions only)
Last night I went around to all of my beds and furniture (and my food items just to be sure) changing them to owned by PlayerFaction. I went in game to spy on the worst offender, Contumelorius Florius in Chorrol. I took all the food from his room and the rest of the basement, leaving only the PlayerFaction owned food in my room. Then waited for him to come downstairs for supper. He went to his room looking for food, finding none he walked out toward my bedroom door. He stopped just outside, then turned around and went back into his and just stood there like a dummy. It was so funny to watch!
The basic requirements are:
* Pathgridding - very important for the companion to be able to navigate.
* Unowned beds & chairs - so companions can sleep and sit down, they won't do so if these have an owner.
I want Guild Benefits to be companion friendly, after all you own your bedroom in the guild halls so your companion should be able to stay there with you. However, there was a problem... three of my rooms were accessible to other NPCs who decided they would like to use my "unowned" chairs and beds themselves. We don't want strangers in our bedrooms, this just won't do! Thankfully PrincessStomper had a suggestion, make the furniture owned by the PlayerFaction since companions belong to the PlayerFaction they should be able to use them while keeping other NPCs from doing so. Guess what? It worked!
Advanced requirements for public & semi-public places:
* Furniture owned by PlayerFaction (for use by player and companions only)
Last night I went around to all of my beds and furniture (and my food items just to be sure) changing them to owned by PlayerFaction. I went in game to spy on the worst offender, Contumelorius Florius in Chorrol. I took all the food from his room and the rest of the basement, leaving only the PlayerFaction owned food in my room. Then waited for him to come downstairs for supper. He went to his room looking for food, finding none he walked out toward my bedroom door. He stopped just outside, then turned around and went back into his and just stood there like a dummy. It was so funny to watch!
Wednesday, January 12, 2011
Arch-Mage's Dining Hall is Complete
Its finally done. The tedium was worth it. Look how pretty! I'm still thinking about whether or not to add a bartender.
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