Problem solved. Now I can apply the same technique to the Oblivion Beverage Replacer.
Showing posts with label ObBeverageReplacer. Show all posts
Showing posts with label ObBeverageReplacer. Show all posts
Thursday, September 27, 2012
Monday, September 24, 2012
New Job and Modding Updates
Good news! I started a new job today. Everything seemed to go really well. It is full-time, so no extra days during the week to mod. Just evenings and weekends now. But that's fine. Working full-time means less worries for me, which means I will be more focused on modding in my free time. The creative juices flow better when there is nothing to worry about.
Crafting Enjoyment Overhaul is going great. Took the weekend off to get ready for the new job, but I'm ready to get back to modding. Some fun developments in the works that I can't talk about quite yet. Basically, some help from a few other talented modders. Will announce that in the next month or so. In the meantime, I'll continue to update on my progress. Milk, Cream, and Buttermilk models are done. Next on my list: new model for Butter, new textures for for metal shavings, new recipes for Mortar & Pestle, and whatever else feels good. ;)
Also, I may have solved an issue that caused me to shelve my Oblivion Beverage Replacer. There was a problem where the new bottles glowed ingame. Everything was setup correctly in NifSkope, the emissive property was off. I couldn't figure it out and neither could my forum friends. Well, the glowing issue reared its head again in Skyrim with some new meshes! I was hoppin' mad! But after some fiddling around I did something different. I imported the new models over models in an existing nif, replacing them instead of importing it into a new nif. Somehow that did the trick. I may revisit Oblivion Beverage Replacer in the future...
Crafting Enjoyment Overhaul is going great. Took the weekend off to get ready for the new job, but I'm ready to get back to modding. Some fun developments in the works that I can't talk about quite yet. Basically, some help from a few other talented modders. Will announce that in the next month or so. In the meantime, I'll continue to update on my progress. Milk, Cream, and Buttermilk models are done. Next on my list: new model for Butter, new textures for for metal shavings, new recipes for Mortar & Pestle, and whatever else feels good. ;)
Also, I may have solved an issue that caused me to shelve my Oblivion Beverage Replacer. There was a problem where the new bottles glowed ingame. Everything was setup correctly in NifSkope, the emissive property was off. I couldn't figure it out and neither could my forum friends. Well, the glowing issue reared its head again in Skyrim with some new meshes! I was hoppin' mad! But after some fiddling around I did something different. I imported the new models over models in an existing nif, replacing them instead of importing it into a new nif. Somehow that did the trick. I may revisit Oblivion Beverage Replacer in the future...
Thursday, December 31, 2009
Happy New Year!
Hope everyone has a safe and happy new year, and new decade. My resolutions are to finish Guild Benefits: Mages' Guild (and continue the rest of the guilds) and overcome technical difficulties with Oblivion Beverage Replacer so it can finally be released.
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