Showing posts with label NifSkope. Show all posts
Showing posts with label NifSkope. Show all posts

Thursday, September 27, 2012

Clear Bottle!

Problem solved.  Now I can apply the same technique to the Oblivion Beverage Replacer.

Wednesday, September 12, 2012

Modeling and Scripting Tutorials

Lately I've been needing to refresh my memory or learn new things.  So I want to share some useful tutorials.

Modeling
This something that I've needed a little refresher on.  Both modifying existing meshes and creating new ones.  My friend and fellow modder, Vince Bly, created some lessons that are easy to follow and very informative.  They were originally created for Oblivion, but I have used the knowledge gained for Skyrim as well.

This first one, taught me a lot about how to use NifSkope.

The House Modder's Tool Kit by Vince Bly - The House Modder's Tool Kit (HMTK) provides a way to create new content for Oblivion without having to master a 3D modeling program like Blender.
I wrote a follow up, mainly to help with the math part of HMTK.
House Modder's Tool Kit Explained by Phaedra - This tutorial is a further explaination of how to use HTMK by Vince Bly.

With this one, I learned how to create new models, including how to texture, add collision, and import them into a game.
Wings3D for Oblivion by Vince Bly - Wings3D for Oblivion (W3D4O) is a tutorial that provides the 3D modeling and NifScope procedures needed to create new 3D content for Oblivion.

Scripting
Scripting in Skyrim is done using a language called Papyrus.  I've done a small amount of scripting in Morrowind and Oblivion, mostly modifying existing scripts to fit my needs.  But now I want to create my own scripts for Skyrim.  Here are a bunch tutorials that I've found and will be studying.
TES Alliance's Papyrus 101 forum - There are 3 Classes stickied at the top of the forum, the first teaches the basics of scripting.  You can also post questions if you need help.
Cipscis' Skyrim Tutorials - There are 4 Papyrus tutorials on his website.
Creation Kit Wiki, Category: Papyrus - A lot of information on Papyrus created and maintained by the modding community.

Wednesday, February 24, 2010

Slow progress...

On Guild Benefits. Blame indecision. Until now! I've figured out what to do. Prepare for a rambling post!

I had the choice to stick with my original nicely matched decor in the Guild bedrooms OR change them to Ayleid clutter to match their magic specialization. I have chosen to keep the originals. There are a few problems with changing them; matching Ayleid clutter with decor, and Bruma (and IC Mages' Quarters) has no specialization. Also, why would the regular Guild Halls have access to such rare Ayleid treasures? So the original it is, I will switch out the few that have Ayleid clutter with some other nice dishes that I've found.

Don't fret! The Arch-Mage's Dining Hall will feature heavy use of the Ayleid clutter. There will be 6 tables, each with its own color theme to match the 6 schools of magic. Lighting will match, coming from colored Ayleid crystals above each table. All dining and banquet tables are covered in fine lace. There will be a bounty of food, beverages, and desserts to fit a variety of appetites.

While suffering my indecisiveness, I gathered together food and drink resources to use in the Dining Hall. There is a lot of delicious goodies out there! I had brush up on NifSkope to modify some static items (without collision) into misc items. Collision needed to be added so if you drop these food items from your inventory they will not fall through the floor. My NifSkopery is improving with this mod, all the nifs that I've modified to fit my purposes.