Thursday, December 31, 2009
Happy New Year!
Hope everyone has a safe and happy new year, and new decade. My resolutions are to finish Guild Benefits: Mages' Guild (and continue the rest of the guilds) and overcome technical difficulties with Oblivion Beverage Replacer so it can finally be released.
Wednesday, December 23, 2009
Sicky Christmas this year.
I've got a nasty cold. Feels like someone beat my face in. Yuck! Before getting sick I was working on a central Laboratory for the Mages' Guild. Its about 80% done, need clutter. Maybe minor decor tweaks. It has a static alchemy set, small alchemy garden, spell/enchant altars (once you gain access to the Arcane University), and other goodies. Once I start feeling better I'll get working on it again.
Friday, December 4, 2009
Scripting, icons, and cleanup.
I'm at the tedious part of Guild Benefits-MagesGuild. Scripting for the fires in the Bruma room is now done. Icons for all the numerous miscellanious items are done and believe me there were way too many. Talk about tedious! Cleaned out stuff from the esp and the data folders that was not being used. Now I'm on to pricing the room upgrades. Prices can't be too high, while not just giving them away for a pittance. Pricing will likely be complete tonight, then one final conflict check against UOP.

Once all the above is complete, it will be time to do the patch for Bruma Mages Guild Restored. And finally the Arch Mages Quarters, I've already started obtaining resources for this.
Oh, and there is now a webpage with current information on WIPz Guild Benefits, minus my inane ramblings.
Tuesday, November 24, 2009
Vampiric computer wants my blood!
So I better explain the title of this post. My computer's power supply fried Sunday night just after I posted at ORE Forums. It shut down as though we had a power outage, but sadly it was just the computer. I bought a new power supply and installed it last night. Darn computer bites me everytime I open the case, serious! Well, the computer works fine once again and no data was lost.
Progress on Guild Benefits continues. I have the doors to the room at Bruma Mages' Guild working properly. Set up a quest and a script to switch out the doors between the pre-destruction guild and the destroyed guild. Thanks go to Darkrider for the script, which I slightly modified. It now triggers upon completion of the quest to check the guild and also if you have already completed the quest before loading Guild Benefits. A similar quest/script combo will be done to provide compatibility for users of Bruma Mages Guild Rebuilt by SSJHero.
The Mages' Guild rooms are mostly complete. Need to do Archmage's Quarters and put the finishing touches on Bruma. Next will implement room upgrade purchases for those who don't like freebees.
Funny thing, my fiance who doesn't play Oblivion has been helping me mod. And even suggested he should get a copy of the game just for modding purposes. How awesome is that? So far he has been helping with lighting and decorating advice.
Progress on Guild Benefits continues. I have the doors to the room at Bruma Mages' Guild working properly. Set up a quest and a script to switch out the doors between the pre-destruction guild and the destroyed guild. Thanks go to Darkrider for the script, which I slightly modified. It now triggers upon completion of the quest to check the guild and also if you have already completed the quest before loading Guild Benefits. A similar quest/script combo will be done to provide compatibility for users of Bruma Mages Guild Rebuilt by SSJHero.
The Mages' Guild rooms are mostly complete. Need to do Archmage's Quarters and put the finishing touches on Bruma. Next will implement room upgrade purchases for those who don't like freebees.
Funny thing, my fiance who doesn't play Oblivion has been helping me mod. And even suggested he should get a copy of the game just for modding purposes. How awesome is that? So far he has been helping with lighting and decorating advice.
Wednesday, November 11, 2009
[WIPz] Guild Benefits is progressing nicely.
Mages' Guild rooms are nearing completion. Done so far are Anvil, Bravil, Cheydinhal, Chorrol, Leyawiin, Skingrad, and the IC: Arcane University: Mages' Quarters. Still to do are Bruma and the Archmage's Quarters. Bruma will function before and after destruction, a compatibility esp will be provided for Bruma Mages' Guild Restored. The Archmage's Quarters will be a separate esp file incase people want to use one of the many revamp mods instead.
Subscribe to:
Posts (Atom)